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Каталог

Warplan Pacific

Warplan Pacific
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Хотите видеть эту игру в подписке? Голосуйте за неё и мы постараемся ее добавить в ближайшее время. Вы приобретаете доступ ко всему ассортименту нашего сайта, включая игру Warplan Pacific.
Уже хочет 1игрок
Разработчик
Дата релиза
Активация
Оффлайн
Платформа
Windows
Язык
Иностранный
ID в Steam
1896160
Пошаговая инструкция
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Оформляя подписку, вы получаете полный доступ ко всей коллекции игр на нашем сайте, включая Warplan Pacific (2022), разработанной Kraken Studios в жанрах Стратегии.
Релиз состоялся 17 мар. 2022 г.
Локализация:Иностранный язык

Наша библиотека лицензионных Steam-аккаунтов ежедневно пополняется — от проверенной классики до горячих новинок. Для пользователей с подпиской система мгновенно выдает логин и пароль, и вы сможете сразу же начать играть.

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  • Онлайн-функции доступны для соответствующих аккаунтов c пометкой онлайн‑активации
  • Всегда актуальные версии игр с последними обновлениями

Системные требования

Windows

Минимальные:
  • ОС *: Windows 8.1, Windows 10 64 bit only
  • Процессор: SSE2 instruction set support, ARM, ARM64
  • Видеокарта: Graphics card with DX11 (shader model 4.0) capabilities
  • DirectX: версии 11
  • Место на диске: 550 MB
  • Звуковая карта: DirectX 11 compatible sound card
  • Дополнительно: Game Play Screen Resolution 1366x768 or higher; Editor Screen Resolution 1920x1080 or higher

Описание

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

SCALES


WarPlan Pacific uses the same game system as WarPlan Europe with additional features and improvements. The game covers all the nations at war in the Pacific theatre from December 1941 to 1945.

The game's scale is massive, covering 62 different potential countries, in a map large 50 miles / 80km per hex using a modified Mercator map scaling to allow a flowing game that doesn’t overload the player. The land scale is 15k - 60k men, air scale is 300-400 aircraft and naval scale is 1 capital ship + support ships.

MAP

The map is Hex based, with 15 different types of terrains subdivided into sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses; 12 different resource types with new city images, 5 different strategic resources.

Realism is enhanced by the presence of Fog of War, with detection levels that determine information of units. Moreover, 5 different weather conditions make the whole gameplay more challenging. With the Pacific theatre communications intelligence is introduced for more enhanced naval action.

COMBAT SYSTEM

Combat takes place on Land, with multihex attack based on operation points allowing for multiple moves and attacks allowing for frontline breakthroughs, on Air, where you can attack selected targets and may automatically support land attacks, attack supply convoys, and protect convoys, and on Sea, where fleet and raider modes affect detection. Night action, Surface, Pursuit, Sub, Sub Hunter, and Carrier combat are available. Use the Zone of control to restrict the movement of the enemy land formations.

22 different units with 15 different attributes, 17 different technological advancements, 14 different specialties. Each country has their own units with their own attributes.

Additionally, units can be impacted by: Breakdown - Land infantry units can be split or reformed, corps may detach a division, armies may split, Formation – Small infantry formations may be grouped into larger ones, Generals - Each player comes with their own generals that affect combat, mobile attack, and retreats, Support pool Units - 11 different support types. Naval units stack in fleets. Stacking is 1 land, 1 air, 1 fleet per hex. Land units have the capacity of having a specialization. This is an attachment of equipment, elite trained units, or gear. With advancements, this allows for 120 different land unit configurations.

COUNTRY MANAGEMENT


Production takes into account oil, manpower, logistics, strategic resources, trade agreements, convoy zones. The system allows you 17 different advancements and each unit has at minimum 2 advancement choices. You can have 47 different unit configurations. The supply system is based on cities, rail, ports, headquarters, and distance from railways. The supply system more accurately represents the difficulties of supplying troops overseas in the Pacific. The WarPlan engine has a built in diplomatic mechanic available but for the Pacific theatre it is disabled at the scenario level.

SCENARIOS


Pacific 1941 – This scenario starts on December 7th 1941 with the attack at Pearl Harbor. It allows the players to experience the full war from start to finish.

Pacific 1942
– This scenario starts on May 1942 just before the Battle of Coral Sea. This allows players to skip the initial landings and get right into the carrier battle action.

China 1937 – Replay the invasion of China until the start of the war in Europe. Excellent introduction scenario for the land war.

Okinawa 1945 – A short introduction scenario so players can get a feel for the land and naval systems.

Solomons 1942 – Experience one of the most challenging and interesting segments of the Pacific war. Equal sides, different strengths, weaknesses, and goals.

WARPLAN PACIFIC INCLUDES HOTSEAT and PBEM MULTIPLAYER

О игре

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

SCALES


WarPlan Pacific uses the same game system as WarPlan Europe with additional features and improvements. The game covers all the nations at war in the Pacific theatre from December 1941 to 1945.

The game's scale is massive, covering 62 different potential countries, in a map large 50 miles / 80km per hex using a modified Mercator map scaling to allow a flowing game that doesn’t overload the player. The land scale is 15k - 60k men, air scale is 300-400 aircraft and naval scale is 1 capital ship + support ships.

MAP

The map is Hex based, with 15 different types of terrains subdivided into sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses; 12 different resource types with new city images, 5 different strategic resources.

Realism is enhanced by the presence of Fog of War, with detection levels that determine information of units. Moreover, 5 different weather conditions make the whole gameplay more challenging. With the Pacific theatre communications intelligence is introduced for more enhanced naval action.

COMBAT SYSTEM

Combat takes place on Land, with multihex attack based on operation points allowing for multiple moves and attacks allowing for frontline breakthroughs, on Air, where you can attack selected targets and may automatically support land attacks, attack supply convoys, and protect convoys, and on Sea, where fleet and raider modes affect detection. Night action, Surface, Pursuit, Sub, Sub Hunter, and Carrier combat are available. Use the Zone of control to restrict the movement of the enemy land formations.

22 different units with 15 different attributes, 17 different technological advancements, 14 different specialties. Each country has their own units with their own attributes.

Additionally, units can be impacted by: Breakdown - Land infantry units can be split or reformed, corps may detach a division, armies may split, Formation – Small infantry formations may be grouped into larger ones, Generals - Each player comes with their own generals that affect combat, mobile attack, and retreats, Support pool Units - 11 different support types. Naval units stack in fleets. Stacking is 1 land, 1 air, 1 fleet per hex. Land units have the capacity of having a specialization. This is an attachment of equipment, elite trained units, or gear. With advancements, this allows for 120 different land unit configurations.

COUNTRY MANAGEMENT


Production takes into account oil, manpower, logistics, strategic resources, trade agreements, convoy zones. The system allows you 17 different advancements and each unit has at minimum 2 advancement choices. You can have 47 different unit configurations. The supply system is based on cities, rail, ports, headquarters, and distance from railways. The supply system more accurately represents the difficulties of supplying troops overseas in the Pacific. The WarPlan engine has a built in diplomatic mechanic available but for the Pacific theatre it is disabled at the scenario level.

SCENARIOS


Pacific 1941 – This scenario starts on December 7th 1941 with the attack at Pearl Harbor. It allows the players to experience the full war from start to finish.

Pacific 1942
– This scenario starts on May 1942 just before the Battle of Coral Sea. This allows players to skip the initial landings and get right into the carrier battle action.

China 1937 – Replay the invasion of China until the start of the war in Europe. Excellent introduction scenario for the land war.

Okinawa 1945 – A short introduction scenario so players can get a feel for the land and naval systems.

Solomons 1942 – Experience one of the most challenging and interesting segments of the Pacific war. Equal sides, different strengths, weaknesses, and goals.

WARPLAN PACIFIC INCLUDES HOTSEAT and PBEM MULTIPLAYER
Все игры Steam по подписке

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

Большие игр доступно в подписке на Steam аккаунты. Warplan Pacific и многие другие доступны в каталоге игр.